Workshop Overview

This workshop introduces TouchDesigner as a real-time platform for creating 3D visuals and interactive installations. Through hands-on sessions and a collaborative project, participants will learn how to build generative content that responds to audience movement using depth-sensing cameras.

What We’ll Cover:

Session 1 – Introduction to TouchDesigner & Real-Time 3D

  • What is TouchDesigner? Real-time graphics & node-based programming
  • Exploring the interface: TOPs, CHOPs, SOPs & DATs
  • Creating basic 3D geometry and visual effects
  • Examples of interactive installations using depth input

Session 2 – Working with Sensors & Interaction

  • Introduction to depth cameras (Kinect, RealSense, etc.)
  • Mapping human presence and movement in 3D space
  • Controlling 3D objects and generative visuals with body motion
  • Designing reactive visuals: light, form, distortion, and color

Session 3 – Building the Interactive Projection

  • Connecting projector, camera, and scene layout
  • Developing a group installation using body-tracking input
  • Fine-tuning the audience experience: zones, triggers, and feedback
  • Final group presentation and creative critique

What Participants Will Gain:

  • Foundational skills in TouchDesigner and real-time visual logic
  • Understanding of how to use sensor input for creative expression
  • Confidence working with depth data and generative 3D visuals
  • A shareable concept & prototype for client-facing installations

Suggested Group Project:

“Reactive Projection Sculpture”:
Together we’ll build a large-scale virtual object—such as a floating geometric sculpture or a dynamic energy field—projected onto a wall or surface. Using a depth camera, the object will respond to passersby with shape-shifting, light pulses, or movement, creating an immersive digital encounter in a physical space.