Workshop Overview
This workshop introduces TouchDesigner as a real-time platform for creating 3D visuals and interactive installations. Through hands-on sessions and a collaborative project, participants will learn how to build generative content that responds to audience movement using depth-sensing cameras.
What We’ll Cover:
Session 1 – Introduction to TouchDesigner & Real-Time 3D
- What is TouchDesigner? Real-time graphics & node-based programming
- Exploring the interface: TOPs, CHOPs, SOPs & DATs
- Creating basic 3D geometry and visual effects
- Examples of interactive installations using depth input
Session 2 – Working with Sensors & Interaction
- Introduction to depth cameras (Kinect, RealSense, etc.)
- Mapping human presence and movement in 3D space
- Controlling 3D objects and generative visuals with body motion
- Designing reactive visuals: light, form, distortion, and color
Session 3 – Building the Interactive Projection
- Connecting projector, camera, and scene layout
- Developing a group installation using body-tracking input
- Fine-tuning the audience experience: zones, triggers, and feedback
- Final group presentation and creative critique
What Participants Will Gain:
- Foundational skills in TouchDesigner and real-time visual logic
- Understanding of how to use sensor input for creative expression
- Confidence working with depth data and generative 3D visuals
- A shareable concept & prototype for client-facing installations
Suggested Group Project:
“Reactive Projection Sculpture”:
Together we’ll build a large-scale virtual object—such as a floating geometric sculpture or a dynamic energy field—projected onto a wall or surface. Using a depth camera, the object will respond to passersby with shape-shifting, light pulses, or movement, creating an immersive digital encounter in a physical space.